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Fandemonium, issue 2, Summer 1948
Page 4
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Caspar re-enters, and after a rough song to the delights of drink, he engages Max in several rounds, after which he gives his gun to the young forester, and bids him fire at an eagle a great distance away. Much to Max's surprise, the eagle falls, and Caspar tell shim that magic has done it and if he will meet him in Wolf's Glen that midnight, he will learn more. The other, apalled [sic] at being at such an evil place, nevertheless is misled by Caspar's pretended good-will and agrees. When he leaves, Caspar calls on the powers of darkness to aid him, and the act ends with his song of evil triumph. The first scene in the second act is in Agathe's house, where she and her friend, Aennchen, are discussing the ominous warning given to Agathe that morning by a wise hermit who gave her some sacred roses, and the occurrence of the falling of a picture which is looked upon by the bride as a bad sign, but laughed at by her friend. Max enters and after telling the girls of his intention to go to the glen that night, he departs. The scene changes to the Wolf's Glen, where a weird full moon in a sky rapidly filling with ominous storm clouds shines down between mountains into a spectral and awful hollow. An old stump gives off a phosphorescent glow and owls, ravens and other mysterious birds are present. Caspar makes a circle of black stones around a skull, and at the last stroke of midnight impales the skull with his hanger and calls on Samiel, the Black Huntsman, to appear. The Evil One rises, a hideous figure in flame colored clothes with a livid yellow skin, and Caspar explains that his time is up tomorrow, but that if he will bring another victim, surely Samiel will grant him a reprieve. Samiel promises and disappears. At this, a small fire with glowing coals appears and Caspar fans the flames and adds fuel, Max appears. Terrified though he is by the terrible things he has seen, he still is carried on by his love for Agathe and enters the circle with Caspar which acts as a barrier (Caspar keeps telling himself hopefully) against the dark riders which will respond to his call. As the moon almost disappears, Caspar takes a crucible and into it puts such assorted items as lead, broken glass from church windows, quicksilver, three already spent magic bullets, the right eye of a hoopee [spelling?] and the left eye of a lynx. As the moon vanishes, the crucible flames, and Caspar begins to cast seven magic bullets in darkness relieved only by the fire and the eyes of the night birds. As the first bullet is moulded, the birds hover lower; at the second casting, a boar crashes across the scene. The third brings the storm which lashes the gnarled trees and scatters the fire; a ghostly coach and horses race by a the fourth. Darkness falls completely at the fifth and the quaking Caspar hurries to complete the evil deed. At the sixth, lightning and thunder reign supreme, and the ground, aglow with an eerie light, heaves violently. As Caspar casts the seventh bullet, he and Max both call on Samiel to save them from the horros that threaten them on all sides. The Black Huntsman appears, catches Max by the hand, and vanishes, taking the terrible violence with him. With the clock striking one, all is quiet, and as Max regains himself, the second act ends. The third act begins the following morning with two of the Prince's huntsmen discussing the beauty of the day as compared to the horrible storm and other strange occurences [sic] of the previous night emanating from the Wolf's Glen. Max and Caspar now enter, with the latter explaining that four of the bullets belong to Max and three to him. Max has already fired three of his bullets, and anxious to be rid of them, begs Caspar to let him have the fourth, but Caspar refuses, telling him that he should save it for the trial shot of that 4
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Caspar re-enters, and after a rough song to the delights of drink, he engages Max in several rounds, after which he gives his gun to the young forester, and bids him fire at an eagle a great distance away. Much to Max's surprise, the eagle falls, and Caspar tell shim that magic has done it and if he will meet him in Wolf's Glen that midnight, he will learn more. The other, apalled [sic] at being at such an evil place, nevertheless is misled by Caspar's pretended good-will and agrees. When he leaves, Caspar calls on the powers of darkness to aid him, and the act ends with his song of evil triumph. The first scene in the second act is in Agathe's house, where she and her friend, Aennchen, are discussing the ominous warning given to Agathe that morning by a wise hermit who gave her some sacred roses, and the occurrence of the falling of a picture which is looked upon by the bride as a bad sign, but laughed at by her friend. Max enters and after telling the girls of his intention to go to the glen that night, he departs. The scene changes to the Wolf's Glen, where a weird full moon in a sky rapidly filling with ominous storm clouds shines down between mountains into a spectral and awful hollow. An old stump gives off a phosphorescent glow and owls, ravens and other mysterious birds are present. Caspar makes a circle of black stones around a skull, and at the last stroke of midnight impales the skull with his hanger and calls on Samiel, the Black Huntsman, to appear. The Evil One rises, a hideous figure in flame colored clothes with a livid yellow skin, and Caspar explains that his time is up tomorrow, but that if he will bring another victim, surely Samiel will grant him a reprieve. Samiel promises and disappears. At this, a small fire with glowing coals appears and Caspar fans the flames and adds fuel, Max appears. Terrified though he is by the terrible things he has seen, he still is carried on by his love for Agathe and enters the circle with Caspar which acts as a barrier (Caspar keeps telling himself hopefully) against the dark riders which will respond to his call. As the moon almost disappears, Caspar takes a crucible and into it puts such assorted items as lead, broken glass from church windows, quicksilver, three already spent magic bullets, the right eye of a hoopee [spelling?] and the left eye of a lynx. As the moon vanishes, the crucible flames, and Caspar begins to cast seven magic bullets in darkness relieved only by the fire and the eyes of the night birds. As the first bullet is moulded, the birds hover lower; at the second casting, a boar crashes across the scene. The third brings the storm which lashes the gnarled trees and scatters the fire; a ghostly coach and horses race by a the fourth. Darkness falls completely at the fifth and the quaking Caspar hurries to complete the evil deed. At the sixth, lightning and thunder reign supreme, and the ground, aglow with an eerie light, heaves violently. As Caspar casts the seventh bullet, he and Max both call on Samiel to save them from the horros that threaten them on all sides. The Black Huntsman appears, catches Max by the hand, and vanishes, taking the terrible violence with him. With the clock striking one, all is quiet, and as Max regains himself, the second act ends. The third act begins the following morning with two of the Prince's huntsmen discussing the beauty of the day as compared to the horrible storm and other strange occurences [sic] of the previous night emanating from the Wolf's Glen. Max and Caspar now enter, with the latter explaining that four of the bullets belong to Max and three to him. Max has already fired three of his bullets, and anxious to be rid of them, begs Caspar to let him have the fourth, but Caspar refuses, telling him that he should save it for the trial shot of that 4
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